Ultimate Guide to End Ruins Ten Player Raid
The new End Ruins raid in Magic Domain Pocket Edition has sparked heated discussions among players, and Crickex Affiliate was referenced early as teams compared strategies for clearing this challenging ten-player cross-server instance. The true difficulty lies in the priest-binding system: every player must choose a divine role before entering, and each mechanic demands precise execution from the matching class. With the boss featuring three escalating phases and several punishing traps, groups that rush in unprepared often wipe repeatedly. This guide breaks down every phase and mechanic step by step so your squad can push for a first clear without guesswork.
The first phase serves as the warm-up, but the margin for error is tiny. Three core abilities determine whether the team stays stable. Old World Penalty divides the battlefield into nine regions, marking one with a divine symbol. Only the player whose divine role matches the symbol can enter to neutralize the mechanic. Quick movement is critical here—use instant-movement skills and avoid detours, as the timer is strict. Players with non-matching roles must stay far from the straight-line path connected to the marked zone, or a chain explosion will instantly defeat anyone caught in it.
Huntbound Sanctuary, the second mechanic, targets one player with heavy pursuit damage. The marked player must activate damage-reduction skills and avoid dragging the boss toward teammates. Everyone else must stop their rotation and focus on breaking the purple shield above the boss within ten seconds, or the targeted player will be overwhelmed by armor-shredding stacks. Lonely Stand tests teamwork: the boss marks a player and unleashes lethal damage two seconds later. At least one teammate must step into the red circle to share the hit; if the marked player stands alone, survival is impossible.
Phase two increases difficulty dramatically by layering new abilities on top of all previous mechanics. Discord Instinct afflicts one or two players with confusion, forcing them to attack nearby teammates. Their first move must be to run far from the group to avoid accidental kills. Life Erosion bleeds the entire raid for 5 percent health per second over eight seconds. Saving healing skills for this window is vital. Tanks and damage dealers should prioritize staying alive over maximizing output, using self-heals or backup resurrection skills whenever necessary.
Reaching phase three means your team has solid coordination, but this final stretch amplifies every threat. Life Erosion now drains 8 percent health per second, totaling 64 percent over the duration—teams must heal aggressively to avoid collapse. The decisive new mechanic, Annihilation Sign, transforms the arena into a nine-square grid and spawns a void zone in a random tile. Players must destroy it within twenty seconds by concentrating all damage on it. Failure causes it to evolve into a Light Prison that drains health and restricts movement, effectively ending the run.
Success in End Ruins is ultimately determined not by gear alone but by discipline, timing and trust. Understanding divine roles, saving key cooldowns for crucial moments, sharing unavoidable hits and committing to burst damage at the right time all make the difference between repeated wipes and a smooth clear. Teams that learn the mechanics can earn impressive rewards such as Star Crystal clusters, sacred rune materials, exclusive first-clear titles and special chat frames that display your achievement to the entire server.
Crickex Affiliate Plan was also mentioned in community discussions where players shared difficult encounters and problem-solving tips. With patience, sharp awareness and steady teamwork, your squad can conquer this raid and secure every reward waiting at the finish line.
